Your current email address is: Email: If you do not enter an email, you can't recover your password. Welcome to crawl.akrasiac.org (CAO) WebTiles! Aug 27, 2019 Guide to Crawl's options This document explains all of the options in the latest version of: Dungeon Crawl Stone Soup. If you get stuck or some things don't seem to.
This places different monsters depending on player species. The choicesit makes can affect rng differently depending mainly on the items thatcome with some of these monsters (but potentially other factors aswell).
This commit works around the problem by placing the mockingmonster when the player enters los, rather than immediately.An alternative would be to use a subgenerator (perhaps for all vaults,or for some with a specified tag), but there's not a great way to dothat that doesn't have a huge effect on many seeds that I came up wuth.It still might be worth doing in trunk.(cherry picked from commit ). Dungeon Crawl Stone SoupDungeon Crawl Stone Soup is a game of dungeon exploration, combat and magic, involving characters of diverse skills, worshipping deities of great power and caprice. To win, you'll need to be a master of tactics and strategy, and prevail against overwhelming odds.
Contents.How to PlayIf you'd like to dive in immediately, we suggest one of:. Start a game and pick a tutorial (select tutorial in the game menu),. Read (in the directory), or. For the studious,.There is also an ingame list of frequently asked questions which you can access by typing?Q. Internet PlayYou can play Crawl online, competing with other players or watching them. Click 'Play Online Now!'
On to find your closest server. You can play in your browser or over SSH. Offline PlayBoth classical ASCII and tiles (GUI) versions of Crawl are available to. Community.
Our official homepage:. Online webtiles play. Offline downloads.
A community forum. The official. IRC: ##crawl on Freenode (or ##crawl-dev to chat development)How you can helpIf you like the game and you want to help make it better, there are a numberof ways to do so. For a detailed guide to the crawl workflow, look atthe.
Reporting bugsAt any time, there will be bugs - finding and reporting them is a great help.Many of the online servers host the regularly updated development version. Bugsshould be reported to. Besides pointing out bugs, new ideas on how to improve interface or gameplay are welcome. These can be added to.
Map makingCrawl creates levels by combining many hand-made (but often randomised) maps, known as vaults. Making them is fun andeasy. It's best to start with simple entry vaults: see for examples. You can also read for more help.If you're ambitious, you can create new vaults for anywhere in the game. If you'vemade some vaults, you can test them on your own system (no compiling needed) andsubmit them to. Monster Speech & Item DescriptionsMonster speech provides a lot of flavour. Just like vaults, varied speech dependsupon a large set of entries.
Speech syntax is effective but unusual, so you may want to read.Current item descriptions can be read in-game with?/ or out-of-gamethem in. The following conventions should be more or less obeyed:. Descriptions ought to contain flavour text, ideally pointing out major weaknesses/strengths. No numbers, please. Citations are okay, but try to stay away from the most generic ones.TilesWe're always open to improvements to existing tiles or variants of often-used tiles (eg floor tiles).
If you want to give this a shot, please via forums or IRC. In case you drew some tiles of your own, you can submit them to. PatchesFor developers (both existing & aspiring!), you can download/fork the source code and write patches. Bug fixes as well as new features are very much welcome.For large changes, it's always a good idea to first, to see if any plans already exist and if your suggestion is likely to be accepted.Please be sure to read too.
License and history informationCrawl is licensed as GPLv2+. See for the full text.Crawl is a descendant of Linley's Dungeon Crawl. The final alpha of Linley's Dungeon Crawl (v4.1) was released by Brent Ross in 2005. Since 2006, the Dungeon Crawl Stone Soup team has continued development. Contains a full list of contributors.Crawl uses the following open source packages; thanks to their developers:. The Lua scripting language, for in-game functionality and user macros. The PCRE library, for regular expressions.
The SQLite library, as a database engine. The SDL and SDLimage libraries, for tiles display.
The libpng library, for tiles image loading.Thank you, and have fun crawling!
How to make font larger in DCSS – Dungeon Crawl Stone Soup:Open DCSS config file:/dcss folder/settings/init.txtPut this in any place of this file:tilefontcrtfile = DejaVuSansMono.ttftilefontcrtsize = 28tilefontstatfile = DejaVuSansMono.ttftilefontstatsize = 28tilefontmsgfile = DejaVuSansMono.ttftilefontmsgsize = 26tilefonttipfile = DejaVuSansMono.ttftilefonttipsize = 28tilefontlblfile = DejaVuSans.ttftilefontlblsize = 26tilefontftlight = falsetilecellpixels = 48.